is made up with
Remember:
A Stroke
Control Points or Vertices.
In Draw Mode, trace a Stroke around the part of the
character to be Animated ( right arm and hand - red Stroke).
In Object Mode add an Armature (single Bone) to the
Scene. G Key grab and position the single Bone on the
character. R Key and rotate into position.
With the Armature selected, change to Edit Mode.
Select the Tip of the Bone. Press E Key (extrude), drag to
form a second Bone and with the new Tip selected drag and
position to suit the Stroke.
Figure 13.9
Figure 13.8
Control Points will be linked or Parented to the Bones in the Armature.
There are several methods of Parenting (In Object Mode, Press Ctrl + P Key for options).
13.5 Parenting with Automatic Weights
Figure 13.10
With the Stroke Drawn and the Armature constructed and positioned in
Object Mode, select the Stroke then press the Shift Key and select the
Armature Bone. Press Ctrl + P Key and in the menu that displays select
With Automatics Weights.
Note: The Field of Influence shown
is diagrammatic only and not a true
representation.
Figure 13.11
When using this method Control Points falling within a field of influence (Automatic Weights) are
Parented to the Armature Bone, such that when the Bone is moved (rotated) the Control Points
follow the movement of the Bone. Control Points outside the field of influence remain in situ
and the Stroke is stretched. To test the Parenting select the Armature in Object Mode then
change to Pose Mode.
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